There Must be a Way
Abstract: Time Or Quality
I have been going back and forth on my original topic idea, but for certain it is going to put into question if meeting a time requirement is worth sacrificing a product’s quality for. I chose this because it is something that we do daily, but don’t give it much thought, as we have set this restriction of meeting a due date being more important than the quality of the product itself (Li 18). But I also believed that this would be an interesting topic to explore given that it applies to major businesses as well when it comes to production and meeting release dates, for games and movies for a few examples. Given that we constructed deadlines and due dates, procrastination has become part of human nature, but it also has increased our abilities to work under pressure (Zarick 3). But at the same time, sometimes we are too reliant on that skill and it causes us to perform worse (Moore 3). I do believe that deadlines are necessary, as the amount of time given from the deadline should reflect itself in the quality of the product it was made for (Baker 11). Through my research, I learned that the optimal deadline can only be decided upon by taking in account how long each job will take (Panwalker 8).
Works Cited
Baker, Kenneth R. “Sequencing Rules and Due-Date Assignments in a Job Shop.” Management Science, vol. 30, no. 9, 1984, pp. 1093–104. JSTOR, http://www.jstor.org/stable/2631726. Accessed 16 Nov. 2023.
Li, Shanling. “Multi-Job Cutting Stock Problem with Due Dates and Release Dates.” The Journal of the Operational Research Society, vol. 47, no. 4, 1996, pp. 490–510. JSTOR, https://doi.org/10.2307/3010726. Accessed 10 Nov. 2023.
Moore, Randy. “Academic Procrastination and Course Performance among Developmental Education Students.” Research and Teaching in Developmental Education, vol. 24, no. 2, 2008, pp. 56–67. JSTOR, http://www.jstor.org/stable/42802310. Accessed 16 Nov. 2023.
Panwalkar, S. S., et al. “Common Due Date Assignment to Minimize Total Penalty for the One Machine Scheduling Problem.” Operations Research, vol. 30, no. 2, 1982, pp. 391–99. JSTOR, http://www.jstor.org/stable/170174. Accessed 16 Nov. 2023. Zarick, Lisa M., and Robert Stonebraker. “I’LL DO IT TOMORROW: THE LOGIC OF PROCRASTINATION.” College Teaching, vol. 57, no. 4, 2009, pp. 211–15. JSTOR, http://www.jstor.org/stable/25763397. Accessed 16 Nov. 2023.
Status | Released |
Platforms | HTML5 |
Author | Moderationdev |
Genre | Interactive Fiction |
Made with | Twine |
Tags | interactive-story, Narrative, Singleplayer |
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